Difference between revisions of "Milestones"

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Line 1: Line 1:
 
Sprint 1:  
 
Sprint 1:  
 
   * Implement basic structure of Dungeon game.
 
   * Implement basic structure of Dungeon game.
     []Loading XML data
+
     [x]Loading XML data
     []converting XML data to load level
+
     [x]converting XML data to load level
     []Basic update structure
+
     [x]Basic update structure
     []Data structures of the levels
+
     [x]Data structures of the levels
     []Input
+
     [x]Input
     []Game Flow
+
     [x]Game Flow
     []Collision
+
     [x]Collision
 
     []Implement Menus
 
     []Implement Menus
 
     []Difficulty
 
     []Difficulty
     []Game play programming
+
     [x]Game play programming
 
   
 
   
  
 
Sprint 2:
 
Sprint 2:
 
   * Implement more complex Dungeon game functions
 
   * Implement more complex Dungeon game functions
     []Traps/Enemies
+
     [x]Traps/Enemies
 
     []Stealth bar
 
     []Stealth bar
     []Player abilities
+
     [x]Player abilities
     []AI Logic
+
     [x]AI Logic
 
     []placeholder UI
 
     []placeholder UI
 
     []Integrate the player 'PDA' (multitool)  
 
     []Integrate the player 'PDA' (multitool)  
Line 26: Line 26:
 
Sprint 3:
 
Sprint 3:
 
   * Implement Hacking Phase, aka Embedded Figures test
 
   * Implement Hacking Phase, aka Embedded Figures test
     []Create hackable objects
+
     [x]Create hackable objects
     []Placeholder graphics for hacking phase
+
     [x]Placeholder graphics for hacking phase
 
     []Logging
 
     []Logging
     []integrate into level
+
     [x]integrate into level
  
  
Line 36: Line 36:
 
     []Implement first theory of mind question
 
     []Implement first theory of mind question
 
     []implement 2nd theory of mind question
 
     []implement 2nd theory of mind question
     []Tie into level progression
+
     [x]Tie into level progression
 
     []Logging
 
     []Logging
  

Revision as of 08:40, 28 July 2008

Sprint 1:

 * Implement basic structure of Dungeon game.
    [x]Loading XML data
    [x]converting XML data to load level
    [x]Basic update structure
    [x]Data structures of the levels
    [x]Input
    [x]Game Flow
    [x]Collision
    []Implement Menus
    []Difficulty
    [x]Game play programming

Sprint 2:

 * Implement more complex Dungeon game functions
    [x]Traps/Enemies
    []Stealth bar
    [x]Player abilities
    [x]AI Logic
    []placeholder UI
    []Integrate the player 'PDA' (multitool) 
         []Use player abilities through tool
         []placeholder UI

Sprint 3:

 * Implement Hacking Phase, aka Embedded Figures test
    [x]Create hackable objects
    [x]Placeholder graphics for hacking phase
    []Logging
    [x]integrate into level


Sprint 4:

 * Implement Sally Anne
    []Implement first theory of mind question
    []implement 2nd theory of mind question
    [x]Tie into level progression
    []Logging

Sprint 5:

 * Implement Rewards
    []Implement a system for rewarding the player
    []calculate total rewards based of performance in mini game
    []tie to colony simulator
 * Tutorial
    []yep
 * Implement easy access trial modifiers to mini game menu

Sprint 6:

 * Implement Map Editor
    []Read/Write/edit XML data containing tileset information for world/level/room


Sprint 7:

 * Implement Player Profiles
    []Keep track of missions played/progression made


Sprint 8:

 * Create new levels and obstacles.