Milestones
From TACWiki
Sprint 1:
* Implement basic structure of Dungeon game.
[x]Loading XML data
[x]converting XML data to load level
[x]Basic update structure
[x]Data structures of the levels
[x]Input
[x]Game Flow
[x]Collision
[X]Implement Menus
[]Difficulty
[x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions
[x]Traps/Enemies
[X]Stealth bar
[x]Player abilities
[x]AI Logic
[X]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test
[x]Create hackable objects
[x]Placeholder graphics for hacking phase
[X]Logging
[x]integrate into level
Sprint 4:
* Implement Sally Anne
[X]Implement first theory of mind question
[X]implement 2nd theory of mind question
[x]Tie into level progression
[X]Logging
Sprint 5:
* Implement Rewards
[]Implement a system for rewarding the player
[]calculate total rewards based of performance in mini game
[]tie to colony simulator
* Tutorial
[]yep
* Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor
[X]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles
[X]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.