Difference between revisions of "Milestones"
From TACWiki
| Line 1: | Line 1: | ||
| − | |||
Sprint 1: | Sprint 1: | ||
* Implement basic structure of Dungeon game. | * Implement basic structure of Dungeon game. | ||
| Line 11: | Line 10: | ||
[]Implement Menus | []Implement Menus | ||
[]Difficulty | []Difficulty | ||
| + | []Game play programming | ||
Revision as of 11:39, 9 June 2008
Sprint 1:
* Implement basic structure of Dungeon game.
[]Loading XML data
[]converting XML data to load level
[]Basic update structure
[]Data structures of the levels
[]Input
[]Game Flow
[]Collision
[]Implement Menus
[]Difficulty
[]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions
[]Traps/Enemies
[]Stealth bar
[]Player abilities
[]AI Logic
[]placeholder UI
[]Integrate the player 'PDA' (multitool)
[]Use player abilities through tool
[]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test
[]Create hackable objects
[]Placeholder graphics for hacking phase
[]Logging
[]integrate into level
Sprint 4:
* Implement Sally Anne
[]Implement first theory of mind question
[]implement 2nd theory of mind question
[]Tie into level progression
[]Logging
Sprint 5:
* Implement Rewards
[]Implement a system for rewarding the player
[]calculate total rewards based of performance in mini game
[]tie to colony simulator
* Tutorial
[]yep
* Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor
[]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles
[]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.