Difference between revisions of "Milestones"
From TACWiki
| Line 8: | Line 8: | ||
[x]Game Flow | [x]Game Flow | ||
[x]Collision | [x]Collision | ||
| − | []Implement Menus | + | [X]Implement Menus |
[]Difficulty | []Difficulty | ||
[x]Game play programming | [x]Game play programming | ||
| Line 16: | Line 16: | ||
* Implement more complex Dungeon game functions | * Implement more complex Dungeon game functions | ||
[x]Traps/Enemies | [x]Traps/Enemies | ||
| − | []Stealth bar | + | [X]Stealth bar |
[x]Player abilities | [x]Player abilities | ||
[x]AI Logic | [x]AI Logic | ||
| − | []placeholder UI | + | [X]placeholder UI |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
Sprint 3: | Sprint 3: | ||
* Implement Hacking Phase, aka Embedded Figures test | * Implement Hacking Phase, aka Embedded Figures test | ||
[x]Create hackable objects | [x]Create hackable objects | ||
[x]Placeholder graphics for hacking phase | [x]Placeholder graphics for hacking phase | ||
| − | []Logging | + | [X]Logging |
[x]integrate into level | [x]integrate into level | ||
| Line 34: | Line 31: | ||
Sprint 4: | Sprint 4: | ||
* Implement Sally Anne | * Implement Sally Anne | ||
| − | []Implement first theory of mind question | + | [X]Implement first theory of mind question |
| − | []implement 2nd theory of mind question | + | [X]implement 2nd theory of mind question |
[x]Tie into level progression | [x]Tie into level progression | ||
| − | []Logging | + | [X]Logging |
Sprint 5: | Sprint 5: | ||
| Line 50: | Line 47: | ||
Sprint 6: | Sprint 6: | ||
* Implement Map Editor | * Implement Map Editor | ||
| − | []Read/Write/edit XML data containing tileset information for world/level/room | + | [X]Read/Write/edit XML data containing tileset information for world/level/room |
Sprint 7: | Sprint 7: | ||
* Implement Player Profiles | * Implement Player Profiles | ||
| − | []Keep track of missions played/progression made | + | [X]Keep track of missions played/progression made |
Sprint 8: | Sprint 8: | ||
* Create new levels and obstacles. | * Create new levels and obstacles. | ||
Latest revision as of 00:52, 19 January 2009
Sprint 1:
* Implement basic structure of Dungeon game.
[x]Loading XML data
[x]converting XML data to load level
[x]Basic update structure
[x]Data structures of the levels
[x]Input
[x]Game Flow
[x]Collision
[X]Implement Menus
[]Difficulty
[x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions
[x]Traps/Enemies
[X]Stealth bar
[x]Player abilities
[x]AI Logic
[X]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test
[x]Create hackable objects
[x]Placeholder graphics for hacking phase
[X]Logging
[x]integrate into level
Sprint 4:
* Implement Sally Anne
[X]Implement first theory of mind question
[X]implement 2nd theory of mind question
[x]Tie into level progression
[X]Logging
Sprint 5:
* Implement Rewards
[]Implement a system for rewarding the player
[]calculate total rewards based of performance in mini game
[]tie to colony simulator
* Tutorial
[]yep
* Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor
[X]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles
[X]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.