Difference between revisions of "Milestones"
From TACWiki
| Line 1: | Line 1: | ||
Sprint 1: | Sprint 1: | ||
* Implement basic structure of Dungeon game. | * Implement basic structure of Dungeon game. | ||
| − | []Loading XML data | + | [x]Loading XML data |
| − | []converting XML data to load level | + | [x]converting XML data to load level |
| − | []Basic update structure | + | [x]Basic update structure |
| − | []Data structures of the levels | + | [x]Data structures of the levels |
| − | []Input | + | [x]Input |
| − | []Game Flow | + | [x]Game Flow |
| − | []Collision | + | [x]Collision |
[]Implement Menus | []Implement Menus | ||
[]Difficulty | []Difficulty | ||
| − | []Game play programming | + | [x]Game play programming |
Sprint 2: | Sprint 2: | ||
* Implement more complex Dungeon game functions | * Implement more complex Dungeon game functions | ||
| − | []Traps/Enemies | + | [x]Traps/Enemies |
[]Stealth bar | []Stealth bar | ||
| − | []Player abilities | + | [x]Player abilities |
| − | []AI Logic | + | [x]AI Logic |
[]placeholder UI | []placeholder UI | ||
[]Integrate the player 'PDA' (multitool) | []Integrate the player 'PDA' (multitool) | ||
| Line 26: | Line 26: | ||
Sprint 3: | Sprint 3: | ||
* Implement Hacking Phase, aka Embedded Figures test | * Implement Hacking Phase, aka Embedded Figures test | ||
| − | []Create hackable objects | + | [x]Create hackable objects |
| − | []Placeholder graphics for hacking phase | + | [x]Placeholder graphics for hacking phase |
[]Logging | []Logging | ||
| − | []integrate into level | + | [x]integrate into level |
| Line 36: | Line 36: | ||
[]Implement first theory of mind question | []Implement first theory of mind question | ||
[]implement 2nd theory of mind question | []implement 2nd theory of mind question | ||
| − | []Tie into level progression | + | [x]Tie into level progression |
[]Logging | []Logging | ||
Revision as of 07:40, 28 July 2008
Sprint 1:
* Implement basic structure of Dungeon game.
[x]Loading XML data
[x]converting XML data to load level
[x]Basic update structure
[x]Data structures of the levels
[x]Input
[x]Game Flow
[x]Collision
[]Implement Menus
[]Difficulty
[x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions
[x]Traps/Enemies
[]Stealth bar
[x]Player abilities
[x]AI Logic
[]placeholder UI
[]Integrate the player 'PDA' (multitool)
[]Use player abilities through tool
[]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test
[x]Create hackable objects
[x]Placeholder graphics for hacking phase
[]Logging
[x]integrate into level
Sprint 4:
* Implement Sally Anne
[]Implement first theory of mind question
[]implement 2nd theory of mind question
[x]Tie into level progression
[]Logging
Sprint 5:
* Implement Rewards
[]Implement a system for rewarding the player
[]calculate total rewards based of performance in mini game
[]tie to colony simulator
* Tutorial
[]yep
* Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor
[]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles
[]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.