/* * StorageBuilding.cs * Authors: Bradley Blankenship * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; namespace BuildingSharedContent { /// /// Represents a building for storing certain types of resources. /// public class StorageBuilding : Building { #region Fields // The string of possible storable resources and their max values string mStorageString; // The types of resources we can store and their max amounts Dictionary mStorableResources; // The types of resources stored and their actual amounts Dictionary mStoredResources; #endregion #region Properties /// /// Allows access to the initialization string for detailing the /// resource types and maximum resources that can be stored here. /// public string StorableResources { get { return mStorageString; } set { mStorageString = value; } } /// /// Allows access to the allowable resources and their max quantities. /// [ContentSerializerIgnore] public Dictionary ResourcesAndMaxQuantities { get { return mStorableResources; } } /// /// Allows access to use the currently stored resources. /// [ContentSerializerIgnore] public Dictionary StoredResources { get { return mStoredResources; } } #endregion #region Constructs /// /// Base constructor. /// public StorageBuilding() { // Initialize the map of storable and stored resources mStorableResources = new Dictionary(); mStoredResources = new Dictionary(); } #endregion #region Initialization /// /// Initialize the building. /// public override void Initialize() { throw new Exception("The method or operation is not implemented."); } #endregion } /// /// The reader for reading in resource storage buildings from file. /// public class StorageBuildingContentReader : ContentTypeReader { /// /// Reads in the given resource storage building. /// /// The content reader. /// The existing instance, if needed. /// The resource storage building protected override StorageBuilding Read( ContentReader input, StorageBuilding existingInstance) { // The return value StorageBuilding retVal; // If the existing instance isn't null if (existingInstance != null) { // Make the retVal us retVal = existingInstance; } else { // Make a new one retVal = new StorageBuilding(); // Get the basic building values retVal.Name = input.ReadString(); retVal.ModelName = input.ReadString(); retVal.FootPrintSize = input.ReadInt32(); retVal.Costs = input.ReadString(); retVal.RequiredUnskilledWorkers = input.ReadInt32(); retVal.RequiredSkilledWorkers = input.ReadInt32(); retVal.Upkeep = input.ReadString(); retVal.Upgrade = input.ReadString(); // Get the resource storage specific values retVal.StorableResources = input.ReadString(); } // Return the new resource storage building return retVal; } } }