enemyBackgroundImage = LoadTexture("Content/MiniGames/MMEnemyBackground"); enemyBackground = CreateEntity(enemyBackgroundImage); enemyBackground.X = ScreenWidth(0.25); enemyBackground.Y = ScreenHeight(0.375); enemyBackground.Z = .01; enemyBackground.Width = ScreenWidth(0.50); enemyBackground.Height = ScreenHeight(0.75); friendlyBackgroundImage = LoadTexture("Content/MiniGames/MMFriendlyBackground"); friendlyBackground = CreateEntity(friendlyBackgroundImage); friendlyBackground.X = ScreenWidth(0.75); friendlyBackground.Y = ScreenHeight(0.375); friendlyBackground.Z = .01; friendlyBackground.Width = ScreenWidth(0.50); friendlyBackground.Height = ScreenHeight(0.75); enemyShipImage = GetEnemySchematic(); enemyShipSchematic = CreateEntity(enemyShipImage); enemyShipSchematic.X = ScreenWidth(0.25); enemyShipSchematic.Y = ScreenHeight(0.375); enemyShipSchematic.Z = .001; enemyShipSchematic.Width = ScreenWidth(0.50); enemyShipSchematic.Height = ScreenHeight(0.75); --enemyShipSchematic.Opacity = 0.667; friendlyShipImage = GetFriendlySchematic(); friendlyShipSchematic = CreateEntity(friendlyShipImage); friendlyShipSchematic.X = ScreenWidth(0.75); friendlyShipSchematic.Y = ScreenHeight(0.375); friendlyShipSchematic.Z = .001; friendlyShipSchematic.Width = ScreenWidth(0.50); friendlyShipSchematic.Height = ScreenHeight(0.75); --friendlyShipSchematic.Opacity = 0.667; ShowStaticDialog("BASE CONTROL BOT", "Instead of building their own ships, hostile forces hijack ships from others.\nThis time, hostiles are flying the ship on the LEFT and friends are in the ship on the RIGHT.\nTake a moment to study which kind of ship is friendly and which is hostile,\nthen press the space bar to continue.", "Content/Portraits/Robot1", null, "BottomLeft"); WaitFor("next"); MMReadyForShipID(); FlushEntities();