using System; using System.Collections.Generic; using System.Text; using tAC_Engine; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Game.Astropolis.HackerHavoc { class Player: Entity, Focus { public Vector3 CameraPosition { get { return mPos; } set { mPos = value; } } public Player(Texture2D texture, Vector3 pos, Vector3 size) :base(texture, pos, size) { } } }