/*
* Planet.cs
* Authors: Brian Chesbrough
*
* Copyright Matthew Belmonte 2007
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.Diagnostics;
using Pina3D.Particles;
using tAC_Engine;
namespace Astropolis
{
///
/// This class represents Planets in Hacker Havok
/// more info to come
///
class Planet : Entity
{
private List mPayloads; // Holds any payloads that may be stored on this planet
private bool mPlayerHiding; // True when player is hiding on planet
public List Payloads { set { mPayloads = value; } get { return mPayloads; } }
///
/// Constructor
///
///
///
///
public Planet(Texture2D Sprite, float xPos, float yPos)
: base(Sprite)
{
this.X = xPos;
this.Y = yPos;
}
}
}