/* * PlayerShip.cs * Authors: Brian Chesbrough * * Copyright Matthew Belmonte 2007 */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using System.Diagnostics; using Pina3D.Particles; using tAC_Engine; namespace Astropolis { /// /// This class represents the palyers ship in Hacker Havok /// Stores all information relating to the ship, more later :p /// class PlayerShip : Ship { public PlayerShip(Texture2D sprite, float xPos, float yPos) : base(sprite) { this.X = xPos; this.Y = yPos; //itialize to true so when a new round for the player starts it initally calculates active tiles this.ArrivedAtDest = true; this.MovementMeter = 500; } public override void Update() { base.Update(); } } }