/* * Payload.cs * Authors: Brian Chesbrough * * Copyright Matthew Belmonte 2007 */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using System.Diagnostics; using Pina3D.Particles; using tAC_Engine; namespace Astropolis { class PayLoad : Entity { } }