/* * Util.MiniGameReward.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System.Collections.Generic; namespace Util { /// /// Represents the possible rewards recieved for playing a given mini-game. /// public class MiniGameReward { #region Fields /// /// The number of credits received /// private int mCredits; /// /// The resources received, if any /// private Dictionary mResources = new Dictionary(); /// /// The tokens recieved, if any /// private int mMiniGameTokens; #endregion #region Properties /// /// Allow getting and setting of the number of Credits the player will /// receive upon exiting the mini-game. /// public int Credits { get { return mCredits; } set { mCredits = value; } } /// /// Allow getting and setting of the resources the player will receive /// upon exiting the mini-game. /// public Dictionary Resources { get { return mResources; } set { mResources = value; } } /// /// Allow getting and setting of the number of tokens the player will /// receive upon exiting the mini-game. /// public int MiniGameTokens { get { return mMiniGameTokens; } set { mMiniGameTokens = value; } } #endregion } }