/*
* Util.MiniGameReward.cs
* Authors:
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System.Collections.Generic;
namespace Util
{
///
/// Represents the possible rewards recieved for playing a given mini-game.
///
public class MiniGameReward
{
#region Fields
///
/// The number of credits received
///
private int mCredits;
///
/// The resources received, if any
///
private Dictionary mResources = new Dictionary();
///
/// The tokens recieved, if any
///
private int mMiniGameTokens;
#endregion
#region Properties
///
/// Allow getting and setting of the number of Credits the player will
/// receive upon exiting the mini-game.
///
public int Credits
{
get { return mCredits; }
set { mCredits = value; }
}
///
/// Allow getting and setting of the resources the player will receive
/// upon exiting the mini-game.
///
public Dictionary Resources
{
get { return mResources; }
set { mResources = value; }
}
///
/// Allow getting and setting of the number of tokens the player will
/// receive upon exiting the mini-game.
///
public int MiniGameTokens
{
get { return mMiniGameTokens; }
set { mMiniGameTokens = value; }
}
#endregion
}
}