/*
* Util.MenuButtonHover.cs
* Authors: Adam Nabinger
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Util
{
///
/// A simple button for use in a menu.
///
public class MenuButtonHover : MenuButton
{
#region Fields
// The file path name of the texture to load
private readonly string mHoverTextureName;
// The texture to render the button with when the mouse is hovering over it.
private Texture2D mHoverTexture;
// If the mouse is over this button
private bool mHovering;
#endregion
#region Creation
///
/// Constructor
///
/// The file path name for the texture to render with
///
/// The location of the button and its dimensions
/// Code to execute for when the button is pressed
public MenuButtonHover(string textureName, string hoverTextureName, Rectangle location, Code exe)
: base(textureName, location, exe)
{
mHoverTextureName = hoverTextureName;
}
#endregion
#region Management
///
/// Loads in all the necessary information for content dependent objects
///
/// Reference to the current content manager for loading
internal override void LoadContent(ContentManager content)
{
mHoverTexture = content.Load(mHoverTextureName);
base.LoadContent(content);
}
public void Update(bool hovering)
{
mHovering = hovering;
}
#endregion
#region Render
///
/// Renders the menu button
///
/// The current sprite batch object to render with
internal override void Draw(SpriteBatch sb)
{
if (mHovering)
{
sb.Draw(mHoverTexture, Location, Color.White);
}
else
{
sb.Draw(mTexture, Location, Color.White);
}
}
#endregion
}
}