/*
* Util.MenuButton.cs
* Authors: Adam Nabinger
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Util
{
// TODO: Add support for binding keyboard buttons to MenuButtons
///
/// A piece of code to run when the button is pressed
///
/// The current game screen in which the scripted code is run in
public delegate void Code(GameScreen game);
///
/// A simple button for use in a menu.
///
public class MenuButton
{
#region Fields
// The file path name of the texture to load
protected readonly string mTextureName;
// The code to execute when the button is pressed
protected readonly Code mExecute;
// The location and dimensions of the button
protected readonly Rectangle mLocation;
// The texture to render the button with
protected Texture2D mTexture;
#endregion
#region Properties
///
/// Gets the Location for the button.
///
public Rectangle Location { get { return mLocation; } }
#endregion
#region Creation
///
/// Constructor
///
/// The file path name for the texture to render with
/// The location of the button and its dimensions
/// Code to execute for when the button is pressed
public MenuButton(string textureName, Rectangle location, Code exe)
{
mTextureName = textureName;
mLocation = location;
mExecute = exe;
}
#endregion
#region Management
///
/// Loads in all the necessary information for content dependent objects
///
/// Reference to the current content manager for loading
internal virtual void LoadContent(ContentManager content)
{
mTexture = content.Load(mTextureName);
}
#endregion
#region Render
///
/// Renders the menu button
///
/// The current sprite batch object to render with
internal virtual void Draw(SpriteBatch sb)
{
sb.Draw(mTexture, Location, Color.White);
}
#endregion
#region Events
///
/// Execute this button's action.
///
/// Reference to the current gamescreen
public void Execute(GameScreen game)
{
mExecute.Invoke(game);
}
#endregion
}
}