/*
* Util.DrawableGameScreenComponent.cs
* Authors: Adam Nabinger
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework;
namespace Util
{
///
/// A Drawable Game Component specific to Game Screens.
///
public class DrawableGameScreenComponent : DrawableGameComponent
{
protected internal GameScreen parent;
///
/// Provides all the functionality of a DrawableGameComponent, automatically associated with the Main Game.
///
public DrawableGameScreenComponent()
: base(MainGame.TheGame)
{}
protected override void Dispose(bool disposing)
{
if (parent == null)
{
#if DEBUG
System.Console.WriteLine("DrawableGameScreenComponent (" + this + ") was disposed without ever having been added. This is probably an error.");
#endif
}
else
{
parent.RemoveComponent(this);
}
base.Dispose(disposing);
}
}
}