/* * Util.DrawableGameScreenComponent.cs * Authors: Adam Nabinger * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework; namespace Util { /// /// A Drawable Game Component specific to Game Screens. /// public class DrawableGameScreenComponent : DrawableGameComponent { protected internal GameScreen parent; /// /// Provides all the functionality of a DrawableGameComponent, automatically associated with the Main Game. /// public DrawableGameScreenComponent() : base(MainGame.TheGame) {} protected override void Dispose(bool disposing) { if (parent == null) { #if DEBUG System.Console.WriteLine("DrawableGameScreenComponent (" + this + ") was disposed without ever having been added. This is probably an error."); #endif } else { parent.RemoveComponent(this); } base.Dispose(disposing); } } }