/*
* Util.Clear.cs
* Authors: Adam Nabinger
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Util
{
///
/// Defines an object which solely clears the game screen
///
internal sealed class Clear : DrawableGameScreenComponent
{
#region Fields
// The color to clear the screen to
private readonly Color ClearColor;
#endregion
#region Creation
///
/// Constructor
///
/// Reference to the current gamescreen
public Clear()
{
ClearColor = Color.Black;
}
///
/// Constructor
///
/// Reference to the current game screen
/// The color to clear to
public Clear(Color color)
{
ClearColor = color;
}
#endregion
#region Render
///
/// Renders the screen clearer
///
/// Time that has passed in game
public override void Draw(GameTime gameTime)
{
parent.GraphicsDevice.Clear(ClearColor);
base.Draw(gameTime);
}
#endregion
}
}