/* * Util.Clear.cs * Authors: Adam Nabinger * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Util { /// /// Defines an object which solely clears the game screen /// internal sealed class Clear : DrawableGameScreenComponent { #region Fields // The color to clear the screen to private readonly Color ClearColor; #endregion #region Creation /// /// Constructor /// /// Reference to the current gamescreen public Clear() { ClearColor = Color.Black; } /// /// Constructor /// /// Reference to the current game screen /// The color to clear to public Clear(Color color) { ClearColor = color; } #endregion #region Render /// /// Renders the screen clearer /// /// Time that has passed in game public override void Draw(GameTime gameTime) { parent.GraphicsDevice.Clear(ClearColor); base.Draw(gameTime); } #endregion } }