/*
* EmitterInfo.cs
* Authors: Brian Murphy
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Graphics;
namespace TACParticleEngine.Emitters
{
///
/// This class is used for storing all the information used for the emitter object
///
public class EmitterInfo
{
#region Fields
///
/// The name of the emitter type
///
private string mType;
///
/// Drawing specific compontents
///
private string mTextureName;
private SpriteBlendMode mBlendEffect;
// List of positions for when creating spline emitters
private List mPositions;
///
/// Values for the direction range in two-dimensional form
///
private Vector3 mMinVel;
private Vector3 mMaxVel;
///
/// Values for determining lifetimes and the amounts of existing and spawning particles
///
private float mEmitLifetime;
private int mParticlePersSec;
private int mParticleAmount;
private float mParticleLifetime;
///
/// Values for the starting and ending speed magnitude ranges
///
private float mMinStartSpeed;
private float mMaxStartSpeed;
private float mMinEndSpeed;
private float mMaxEndSpeed;
///
/// Values used for starting and ending size ranges in two-dimensional form
///
private Vector2 mMinStartSize;
private Vector2 mMaxStartSize;
private Vector2 mMinEndSize;
private Vector2 mMaxEndSize;
///
/// Values used for starting and ending color ranges in RGBA form
///
private Vector4 mMinStartColor;
private Vector4 mMaxStartColor;
private Vector4 mMinEndColor;
private Vector4 mMaxEndColor;
// Direction for particles to move in.
// *Note* if given with values < -1 or > 1, will just move randomly
private Vector3 mDirection;
// The box dimensions for determining where a particle spawns
// *Note* each dimension value implies -/+ the value with 0 as the origin
private Vector3 mSprayRange;
// Scale size of positions in relation to origin
private float mScale = 1f;
// The speed at which the scaling occurs
private float mScaleSpeed = 0.1f;
#endregion
#region Properties
///
/// Gets/Sets the name of the emitter type
///
public string Type { get { return mType; } set { mType = value; } }
///
/// Gets/Sets the name of the texture to be used for drawing
///
public string TextureName { get { return mTextureName; } set { mTextureName = value; } }
///
/// Gets/Sets the blend effect to be used for drawing, usually either Additive or AlphaBlend
///
public SpriteBlendMode BlendEffect { get { return mBlendEffect; } set { mBlendEffect = value; } }
///
/// Gets/Sets the list of positions for when creating emitters
/// *Note* multiple positions indicates a spline emitter
///
public List Positions { get { return mPositions; } set { mPositions = value; } }
///
/// Gets/Sets the box dimensions for determining where a particle spawns
/// *Note* each dimension value implies -/+ the value with 0 as the origin
///
public Vector3 SprayRange { get { return mSprayRange; } set { mSprayRange = value; } }
///
/// Gets/Sets the direction of the emitter
/// *Note* if given with values less than -1 or greater than 1, will just move randomly
///
public Vector3 Direction { get { return mDirection; } set { mDirection = value; } }
///
/// Gets/Sets the minimum end of the range of velocity
///
public Vector3 MinVel { get { return mMinVel; } set { mMinVel = value; } }
///
/// Gets/Sets the maximum end of the range of velocity
///
public Vector3 MaxVel { get { return mMaxVel; } set { mMaxVel = value; } }
///
/// Gets/Sets the lifetime of the emitter in seconds
///
public float EmitLifetime { get { return mEmitLifetime; } set { mEmitLifetime = value; } }
///
/// Gets/Sets the amount of particles created every second
///
public int ParticlePersSec { get { return mParticlePersSec; } set { mParticlePersSec = value; } }
///
/// Gets/Sets the maximum amount of particles that be stored in the emitter
///
public int ParticleAmount { get { return mParticleAmount; } set { mParticleAmount = value; } }
///
/// Gets/Sets the lifetime of a particle in seconds
///
public float ParticleLifetime { get { return mParticleLifetime; } set { mParticleLifetime = value; } }
///
/// Gets/Sets the minimum starting speed for the speed magnitude range
///
public float MinStartSpeed { get { return mMinStartSpeed; } set { mMinStartSpeed = value; } }
///
/// Gets/Sets the maximum starting speed for the speed magnitude range
///
public float MaxStartSpeed { get { return mMaxStartSpeed; } set { mMaxStartSpeed = value; } }
///
/// Gets/Sets the minimum ending speed for the speed magnitude range
///
public float MinEndSpeed { get { return mMinEndSpeed; } set { mMinEndSpeed = value; } }
///
/// Gets/Sets the maximum ending speed for the speed magnitude range
///
public float MaxEndSpeed { get { return mMaxEndSpeed; } set { mMaxEndSpeed = value; } }
///
/// Gets/Sets the minimum starting size in two-dimensional form for the size ranges
///
public Vector2 MinStartSize { get { return mMinStartSize; } set { mMinStartSize = value; } }
///
/// Gets/Sets the maximum starting size in two-dimensional form for the size ranges
///
public Vector2 MaxStartSize { get { return mMaxStartSize; } set { mMaxStartSize = value; } }
///
/// Gets/Sets the minimum ending size in two-dimensional form for the size ranges
///
public Vector2 MinEndSize { get { return mMinEndSize; } set { mMinEndSize = value; } }
///
/// Gets/Sets the maximum ending size in two-dimensional form for the size ranges
///
public Vector2 MaxEndSize { get { return mMaxEndSize; } set { mMaxEndSize = value; } }
///
/// Gets/Sets the minimum starting color in RGBA form for the color ranges
///
public Vector4 MinStartColor { get { return mMinStartColor; } set { mMinStartColor = value; } }
///
/// Gets/Sets the maximum starting color in RGBA form for the color ranges
///
public Vector4 MaxStartColor { get { return mMaxStartColor; } set { mMaxStartColor = value; } }
///
/// Gets/Sets the minimum ending color in RGBA form for the color ranges
///
public Vector4 MinEndColor { get { return mMinEndColor; } set { mMinEndColor = value; } }
///
/// Gets/Sets the maximum ending color in RGBA form for the color ranges
///
public Vector4 MaxEndColor { get { return mMaxEndColor; } set { mMaxEndColor = value; } }
///
/// Gets/Sets the scaling value for positions for every update
///
public float Scale { get { return mScale; } set { mScale = value; } }
///
/// Gets/Sets the speed at which the scaling occurs
///
public float ScaleSpeed { get { return mScaleSpeed; } set { mScaleSpeed = value; } }
#endregion
#region Creation
///
/// Default constuctor used to initialize all vectors and lists
///
public EmitterInfo()
{
mPositions = new List();
mMinVel = new Vector3();
mMaxVel = new Vector3();
mMinStartSize = new Vector2();
mMaxStartSize = new Vector2();
mMinEndSize = new Vector2();
mMaxEndSize = new Vector2();
mMinStartColor = new Vector4();
mMaxStartColor = new Vector4();
mMinEndColor = new Vector4();
mMaxEndColor = new Vector4();
}
#endregion
}
}