/* * Program.cs * Authors: Adam Nabinger * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Util; namespace TACParticleEditor { internal static class Program { /// /// The main entry point for the application. /// [LoaderOptimization(LoaderOptimization.SingleDomain)] internal static void Main(string[] args) { using (MainGame game = new MainGame()) { #if !DEBUG try { #endif game.StartScreen(new ParticleGame()); game.Run(); #if !DEBUG } catch (Exception e) { // Error Dialog } #endif } } } }