using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using StarJackWorldEditor.Engine;
namespace StarJackWorldEditor.Forms
{
///
/// Displays a Dialog that prompts the user to choose a Facing value.
///
public partial class FacingDialog : Form
{
///
/// Creates a new FacingDialog
///
public FacingDialog()
{
InitializeComponent();
}
private Facing mFacing;
internal Facing getFacing()
{
return mFacing;
}
private void leftBtn_Click(object sender, EventArgs e)
{
mFacing = Facing.Left;
DialogResult = DialogResult.OK;
Close();
}
private void downBtn_Click(object sender, EventArgs e)
{
mFacing = Facing.Down;
DialogResult = DialogResult.OK;
Close();
}
private void rightBtn_Click(object sender, EventArgs e)
{
mFacing = Facing.Right;
DialogResult = DialogResult.OK;
Close();
}
private void upBtn_Click(object sender, EventArgs e)
{
mFacing = Facing.Up;
DialogResult = DialogResult.OK;
Close();
}
}
}