using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using StarJackWorldEditor.Engine; namespace StarJackWorldEditor.Forms { /// /// Displays a Dialog that prompts the user to choose a Facing value. /// public partial class FacingDialog : Form { /// /// Creates a new FacingDialog /// public FacingDialog() { InitializeComponent(); } private Facing mFacing; internal Facing getFacing() { return mFacing; } private void leftBtn_Click(object sender, EventArgs e) { mFacing = Facing.Left; DialogResult = DialogResult.OK; Close(); } private void downBtn_Click(object sender, EventArgs e) { mFacing = Facing.Down; DialogResult = DialogResult.OK; Close(); } private void rightBtn_Click(object sender, EventArgs e) { mFacing = Facing.Right; DialogResult = DialogResult.OK; Close(); } private void upBtn_Click(object sender, EventArgs e) { mFacing = Facing.Up; DialogResult = DialogResult.OK; Close(); } } }