/* * Enemy.cs * Authors: Adam Nabinger, Mike Demauro * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System.Collections.Generic; namespace StarJackWorldEditor.Engine { struct AINode { int x; public int X { get { return x; } set { x = value; } } int y; public int Y { get { return y; } set { y = value; } } Facing facing; public Facing NodeFacing { get { return facing; } set { facing = value; } } } class Enemy : GameObject { private List mAINodes = new List(); public List AINodes { get { return mAINodes; } set { mAINodes = value; } } internal Enemy() :base() {} } }