/*
* HackingPhaseScreen.cs
* Authors: Karl Orosz, Brian Chesbrough
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Random = Util.Random;
using Util;
namespace StarJack
{
///
/// This will display the hacking phase
///
///
public class HackingPhaseScreen:GameScreen
{
//Time in MS
private float WAIT_TIME = 3000.0f;
private float RESULT_TIME = 2000.0f;
private List