/* * TextureManager.cs * Authors: Karl Orosz * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; namespace StarJack { class TextureManager { private Dictionary mTextures; private String mContentDirectory; ContentManager mContent; public TextureManager(string contentDirectory) { mContentDirectory = contentDirectory; mTextures = new Dictionary(); } /// /// Return the texture object of name /// /// /// public Texture GetTexture(string name) { if (mTextures.Count == 0 || !mTextures.ContainsKey(name)) { mTextures.Add(name, new Texture(name)); if (mContent != null) { mTextures[name].LoadContent(mContent, mContentDirectory); } } return mTextures[name]; } public void LoadContent(ContentManager content) { mContent = content; foreach (string t in mTextures.Keys) { mTextures[t].LoadContent(mContent, mContentDirectory); } } } }