/* * TextureInfo.cs * Authors: Karl Orosz * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace StarJack { public class TextureInfo { //Texture Name private String mName; public String Name { get { return mName; } set { mName = value; if (mSpriteSheet) { mAssetLoc = TextureInfo.AnimationLoc(mName, mGroup); } else { mAssetLoc = TextureInfo.GroupLoc(mName, mGroup); } } } private String mAssetLoc; public String AssetLoc { get { return mAssetLoc; } set { mAssetLoc = value; } } private bool mSpriteSheet; public bool SpriteSheet { get { return mSpriteSheet; } set { mSpriteSheet = value; if (mSpriteSheet) { mAssetLoc = TextureInfo.AnimationLoc(mName, mGroup); } else { mAssetLoc = TextureInfo.GroupLoc(mName, mGroup); } } } private String mGroup; public String TextureGroup { get { return mGroup; } set { mGroup = value; if (mSpriteSheet) { mAssetLoc = TextureInfo.AnimationLoc(mName, mGroup); } else { mAssetLoc = TextureInfo.GroupLoc(mName, mGroup); } } } //Asset information private Texture2D mAsset; public Texture2D Asset { get { return mAsset; } } public TextureInfo(string assetName) { mName = assetName; mGroup = ""; SpriteSheet = false; } private Rectangle mSource; public Rectangle Source { get { return mSource; } set { mSource = value; } } public TextureInfo(string assetName, string groupName) { mName = assetName; mGroup = groupName; mSource = Rectangle.Empty; mAssetLoc = ""; SpriteSheet = false; } public TextureInfo() { mName = ""; mGroup = ""; mAssetLoc = ""; mSource = Rectangle.Empty; SpriteSheet = false; } public virtual void LoadContent(ContentManager content) { if (!string.IsNullOrEmpty(mAssetLoc)) { mAsset = content.Load(mAssetLoc); mSource.Width = mAsset.Width; mSource.Height = mAsset.Height; } } public static string GroupLoc(string name, string group ) { return (Entity.RootDirectory + Entity.mContentDirect + ((string.IsNullOrEmpty(group)) ? "" : @"\" + group) + @"\" + name); } public static string AnimationLoc(string name, string group) { return (Entity.RootDirectory + Entity.mContentDirect + @"\" + group + @"\Animation\" + name); } } }