/* * Texture.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace StarJack { class Texture { //Texture Name private String mName; public String Name { get { return mName; } } //Asset information private Texture2D mAsset; public Texture2D Asset { get { return mAsset; } } public Texture(string assetName) { mName = assetName; } public virtual void LoadContent(ContentManager content,string directory) { mAsset = content.Load(directory + mName); } } }