/* * PDAButton.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework.Graphics; namespace StarJack { class PDAButton:Button, PlayerBasedButton { private Entity mIcon; private TextEntity mText; protected PlayerObject mPlayer; public PlayerObject Player{ set{mPlayer =value;} } protected DungeonUIScreen mUI; public PDAButton(string name, DungeonUIScreen ui) :base(name) { mUI = ui; } public override void Initialize() { mIcon = AddIcon("PDA", string.Empty, "wristcomBTN", Orientation.Center, 0.85f); mText = AddText("Controls", "dialogFont", Microsoft.Xna.Framework.Graphics.Color.White, Microsoft.Xna.Framework.Graphics.Color.Black, Orientation.Center, 0.5f); } public override void DoAction(){ //LoadScreen mUI.RaiseScreen(new ControlsScreen()); } public override void Draw(SpriteBatch pSpritebatch) { if (mIcons.Count > 0) { foreach (Entity e in mIcons.Keys) { e.Draw(pSpritebatch); } } } } }