/* * MoveButton.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ namespace StarJack { class MoveButton:Button,PlayerBasedButton { private Entity mIcon; //private TextEntity mText; private GameObject.Direction mDir; protected PlayerObject mPlayer; public PlayerObject Player{ set{mPlayer =value;} } public MoveButton(string name, GameObject.Direction dir) :base(name) { mDir = dir; } public override void Initialize() { mIcon = AddIcon(mDir.ToString(), "Arrow", mDir.ToString(), Orientation.Center, 0.8f); } public override void DoAction(){ mPlayer.Move(mDir,true); } } }