/* * CloakButton.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework; namespace StarJack{ class CloakButton:Button, PlayerBasedButton { private Entity mIcon; private TextEntity mText; protected PlayerObject mPlayer; public PlayerObject Player{ set{mPlayer =value;} } public CloakButton(string name) :base(name) { } public override void Initialize() { mIcon = AddIcon("Cloak", string.Empty, "Cloak", Orientation.Center, 0.8f); mText = AddText("Cloak", "dialogFont", Microsoft.Xna.Framework.Graphics.Color.White, Microsoft.Xna.Framework.Graphics.Color.Black, Orientation.ToTheRight, 1.5f); mIcon.Depth = Room.Depth.UIIcon; } public override void Update(GameTime time, Point mouse, bool clicked) { base.Update(time,mouse,clicked); switch (mPlayer.CurrentCloakState) { case PlayerObject.CloakState.Cloaked: mText.Text = "Cloaked: " + mPlayer.Cloak; break; case PlayerObject.CloakState.CoolDown: mText.Text = "Cooldown: " + mPlayer.Cloak; break; case PlayerObject.CloakState.Available: Active = true; mText.Text = "Cloak"; break; } } public override void DoAction(){ switch (mPlayer.CurrentCloakState) { case PlayerObject.CloakState.Available: mPlayer.Cloak = PlayerObject.CloakTime; Active = false; break; } } } }