/*
* Tile.cs
* Authors: Karl Orosz, Brian Chesborough
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
namespace StarJack
{
///
/// Base class for each tile
///
public class Tile : Entity
{
public static int HEIGHT;
public static int WIDTH;
int[] mPos;
///
/// Sets the coords of the Tile in GTile Space
/// [0] is X, [1] is Y
/// The resulting position is (x*width, y*width
///
public int[] Position
{
get
{
return mPos;
}
set
{
mPos = value;
this.X = mPos[0] * Width;
this.Y = mPos[1] * Height;
}
}
public Tile(string assetName):base(assetName)
{
mPos = new int[] { 0, 0 };
this.Width = Tile.WIDTH;
this.Height = Tile.HEIGHT;
}
}
}