/* * Tile.cs * Authors: Karl Orosz, Brian Chesborough * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework; namespace StarJack { /// /// Base class for each tile /// public class Tile : Entity { public static int HEIGHT; public static int WIDTH; int[] mPos; /// /// Sets the coords of the Tile in GTile Space /// [0] is X, [1] is Y /// The resulting position is (x*width, y*width /// public int[] Position { get { return mPos; } set { mPos = value; this.X = mPos[0] * Width; this.Y = mPos[1] * Height; } } public Tile(string assetName):base(assetName) { mPos = new int[] { 0, 0 }; this.Width = Tile.WIDTH; this.Height = Tile.HEIGHT; } } }