/* * LinkedDoor.cs * Authors: Karl Orosz * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; namespace StarJack { public class LinkedDoor:LinkedObject { public LinkedDoor(string name, bool tileMode, string roomName) : base(name, tileMode) { mKeepSwatch = false; } public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content) { base.LoadContent(content); } public override void Enable() { Collision = true; } public override void Disable() { Collision = false; TurnRoutines.Add( new TurnAnimation( MyAnimation)); } public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch pSpriteBatch) { base.Draw(pSpriteBatch); } } }