/* * LevelEnd.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ namespace StarJack { public class LevelEnd:LinkedObject { new public bool Enabled { get { return base.Enabled ; } set { base.Enabled = !value; } } public LevelEnd(string name, bool tilemode, string room):base(name,tilemode) { } public override void Update(Microsoft.Xna.Framework.GameTime time) { if (!Enabled) { if (mRoom.Player.Position[0] == Position[0] && mRoom.Player.Position[1] == Position[1]) { mRoom.EndRoom(); } } base.Update(time); } public override void Enable() { } public override void Disable() { } } }