/* * HackableObject.cs * Authors: Karl Orosz * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace StarJack { /// /// This class will alllow you to make an object that can intiate the hacking phase. /// The sally anne comm terminals will be an extension on this. /// public class HackableObject:LinkedObject { protected HackingPhaseScreen.Difficulty mDifficulty; public HackingPhaseScreen.Difficulty Difficulty { get { return mDifficulty; } set { mDifficulty = value; } } protected int mAttemps; public int Attempts { get { return mAttemps; } set { mAttemps = value; } } public HackableObject(String name, bool tileMode, string roomName) : base(name, tileMode) { } public override void LoadContent(ContentManager content) { base.LoadContent(content); } public virtual void Hack() { if (Enabled) { mRoom.StartHackingPhase(this); } } public override void Enable(){} public override void Disable() {} public override void Dispose() { base.Dispose(); } } }