/* * Enemy.cs * Authors: Karl Orosz * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; namespace StarJack { /// /// This is the base class for any enemy units the player will encounter /// public class Enemy:GameObject { private AI mAI; public AI AI { get { return mAI; } set{ mAI = AI;} } public bool mTraped; public Enemy() { //empty on purpose } public Enemy(String name, bool tileMode) : base(name,tileMode) { MyAnimation = new Animation(); Group = "Guard"; MyAnimation.Group = "Guard"; MyAnimation.Mode = Animation.PlayMode.Repeat; MyAnimation.State = Animation.PlayState.None; Facing = Direction.Down; mTraped = false; // MyAnimation.SetAnimation("MoveRight"); //MyAnimation.Start(); } public override void Update(Microsoft.Xna.Framework.GameTime time) { base.Update(time); } } }