/* * DungeonUIScreen.cs * Authors: Karl Orosz, Brian Chesbrough * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Util; namespace StarJack { /// /// This will draw the UI parts of the screen. /// public class DungeonUIScreen : GameScreen { private PlayerObject mPlayer; public PlayerObject Player { get { return mPlayer; } set { mPlayer = value; foreach (Button b in mButtons) { PlayerBasedButton pb = b as PlayerBasedButton; if (b != null) { pb.Player = value; } } mPower.Player = value; } } SpriteBatch mSpriteBatch; SpriteFont mSpriteFont; private Logger mLogger; InputHandler inputHandler; DungeonScreen mGameArea; Entity mBack; Point mMousePos; Entity mMouse; private List mDialogList; private List