/*
* DungeonScreen.cs
* Authors: Karl Orosz, Brian Chesbrough
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty ofz
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using ColonySim.GUI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using tAC_Engine.GUI;
using Util;
namespace StarJack
{
///
/// This will be where a level will be drawn
///
public class DungeonScreen:GameScreen
{
SpriteBatch mSpriteBatch;
//SpriteFont mSpriteFont;
InputHandler mInputHandler;
Viewport mScreenSpace;
Viewport mGamePort;
Viewport mUIPort;
Point mMousePos;
Entity mMouse;
Entity mGameFrame;
//Screen for the User interface
DungeonUIScreen mUIScreen;
List