Art Assests Doc Main Menu ------------------------------------------ Splash Screen Font - Varying Sizes Fancy Logo Layout Dungeon ------------------------------------------- Tiles! Terrain Wall - Connecting Cieling Floor Generic Space ship objects - closets, flux compacitor, computers Multiple Worlds - Alien, Robot, Traditional Earth Space theme. Varying motifs for rooms. i.e. A oxygen garden room. Shadows from walls Game Objects Directions- Up, down, left right Active, Inactive for each Direction, with animation Walking Animations Portraits for dialog Line of sight indicator Should fit with world theme Guards Found Surprise animation Idle Animation Couple Different Types - Can see through stealth, Fast one Player Cloak animation, activation/deactivation Traps General Explosion Lay trap Animation Hacking animation Caught animation Teleport animation Interact animation Push/Pull animation Camera Idle animations - scanning back and forth Computer "Terminal" Any sort of interface that could be hacked Color coded Sally Anne Terminal Consistent end of level hacking point. Should be a large communcations station. Antena and staellite disks Teleporters 2 Different ones. One for level start. No doors One for level end. Level end one should have doors when deactivated Doors Color coded to their linked terminal. Open/closed animations Dungeon Screen User Inteface Buttons for action - Trap, Cloak, Hack, Move, PDA theme Stealth bar with matching Icons PDA screen with extra options The PDA schould look like a futuristic multi tool. Screen viewport Cursor Hacking Phase --------------------------------------------------------- Matrix Background font or animation PDA theme UI Embedded Figures and keys Show failures/succeds Sally Anne Phase --------------------------------------------------------- Comm Station Screen UI Pirate font based on world Ships Cargo Pirate Ship - Based on world Scan Animation Flying animation Resource Resources to be decided. Generic space Crate for now. Planets Multiple planet sets. Scene Cargo Ship drop the resource and leave Pirate Ship scan the resource but not steal it and ply away. Pirate Ship Steal resource and move to another planet Cargo Ship sees the pirate ship steal the resource Picking Planet layer Arrow Result Screen Show players result