/* * TurnAnimation.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; namespace StarJack { class TurnAnimation : TimedTurnRoutine { private Animation mAnimation; public TurnAnimation(Animation anim) :base() { mAnimation = anim; } public override void Update(Microsoft.Xna.Framework.GameTime time) { if (mAnimation.State != Animation.PlayState.Finished) { if (mAnimation.State == Animation.PlayState.Ready) { mAnimation.Start(); } mAnimation.Update(time); } else if (base.State != TurnState.Finished && mAnimation.State == Animation.PlayState.Finished) { base.State = TurnState.Finished; } } } }