/* * PromptAI.cs * Authors: * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; namespace StarJack { public class PromptAI : AI { bool mEnabled; Type mTypeSearch; public Type TypeSearch { get { return mTypeSearch; } set { mTypeSearch = value; } } private TutorialPrompt mPrompt; public TutorialPrompt Prompt { get { return mPrompt; } set { mPrompt = value; } } public PromptAI() : base() { mTypeSearch = typeof(PlayerObject); mEnabled = true; } public override void TakeTurn(int pTurn, bool deffered) { if (mEnabled) { foreach (GameObject go in mPrompt.MyRoom.PositionList[mPrompt.Position[0], mPrompt.Position[1]]) { PlayerObject player = go as PlayerObject; if (player != null) { player.mEventList.Add(mPrompt.EventNum); mEnabled = false; } } } } public override void Reset() { mEnabled = true; } } }