using Microsoft.Xna.Framework.Graphics; namespace FaceOff { class GameConfig { // board color public static Color FaceOffGreen = new Color(150, 255, 180); //desired board height and width public static int DesiredBoardWidth = 900; public static int DesiredBoardHeight = 450; //number of pixels from top of screen that board will be drawn public static int VerticalOffsetBoard = 10; public static int VerticalOffsetTray = 15; //default number of rows and columns for the board public static int Rows = 4; public static int Columns = 7; //number of faces in the face tray public const int FaceTraySize = 5; //the amount of time the user waits for a face to load public static float LoadTime = 1.0f; //the maximum jitter amount for the load time. Please note that //this jitter will only increase the loadtime. //Example 1.2 +- (random).2 is the same as 1 + (random).4 public static float MaxJitter = 0.4f; //debouncing buffer time for mouse clicks in seconds public static float DebouncingBuffer = 0.5f; //time in seconds that it will take for each group to validate when user presses submit public static float ValidateTime = 0.7f; //the maximum jitter amount for the load time. Please note that //this jitter will only increase the loadtime. //Example 1.2 +- (random).2 is the same as 1 + (random).4 public static float ValidateJitter = 0.4f; //percentage that the user will get for completing a board without error, 1 error, or 2 errors public static int NoneWrong = 40; public static int TwoWrong = 30; public static int ThreeWrong = 20; } }