/*
* TextureSizeProcessor.cs
* Authors: Mike DeMauro
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using TInput = Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent;
using TOutput = Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent;
namespace ContentPipelineExtension
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to apply custom processing to content data, converting an object of
/// type TInput to TOutput. The input and output types may be the same if
/// the processor wishes to alter data without changing its type.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentProcessor(DisplayName = "ContentPipelineExtension.TextureSizeProcessor")]
public class TextureSizeProcessor : TextureProcessor
{
///
/// These values should be set to the smallest maximum size that will be supported.
///
///
/// Maximum width allowed for a texture.
///
const int MAX_WIDTH = 2048;
///
/// Maximum height allowed for a texture.
///
const int MAX_HEIGHT = 2048;
public override TOutput Process(TInput input, ContentProcessorContext context)
{
BitmapContent bmp = input.Faces[0][0];
if (bmp.Width > MAX_WIDTH || bmp.Height > MAX_HEIGHT)
throw new Exception("Texture '" + context.OutputFilename + "' exceeds maximum dimensions: " + MAX_WIDTH + "x" + MAX_HEIGHT);
return base.Process(input, context);
}
}
}