/*
* Tube.cs
* Authors: Bradley R. Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework.Content;
namespace ColonySim.Structures
{
///
/// This represents how resources are transported within the Colony.
///
class Tube : TransportStructure
{
#region Constructs
///
/// Base constructor
///
/// The Content Manager
/// The model name
/// The texture name
public Tube(ContentManager pContent, string pModelName,
string pTextureName) : base(pContent, pModelName, pTextureName)
{
RequiresBuildArea = false;
BuildRadius = 0;
//SpecularIntensity = 1f;
//SpecularPower = .7f;
}
#endregion
#region Behavior
#endregion
#region Utility
///
/// Returns a clone of this structure.
///
/// The cloned structure.
public override Structure Clone()
{
// Create the return value
Tube retVal = new Tube(Content, ModelPath, TexturePath);
// Set the values to ours
retVal.Name = Name;
retVal.FootPrintSize = FootPrintSize;
retVal.Cost = Cost;
retVal.BuildRadius = BuildRadius;
retVal.Running = Running;
retVal.DrawOrder = DrawOrder;
retVal.TechniqueName = TechniqueName;
retVal.RequiresBuildArea = RequiresBuildArea;
retVal.AlphaMapPath = AlphaMapPath;
// Return the retval
return retVal;
}
public override string ToSaveString()
{
System.Text.StringBuilder returnString = new System.Text.StringBuilder();
if (Name == null)
returnString.Append("null");
else
returnString.Append(Name);
returnString.Append(" ");
returnString.Append(FootPrintSize.X);
returnString.Append(" ");
returnString.Append(FootPrintSize.Y);
returnString.Append(" ");
returnString.Append(Cost);
returnString.Append(" ");
returnString.Append(BuildRadius);
returnString.Append(" ");
returnString.Append((int)Running);
returnString.Append(" ");
returnString.Append(DrawOrder);
returnString.Append(" ");
returnString.Append(TechniqueName);
returnString.Append(" ");
returnString.AppendLine();
return returnString.ToString();
}
/////
///// Test if this Tube equals
/////
/////
/////
//public override bool Equals(object obj)
//{
// // The return values
// bool retVal = false;
// // If it's a
// if (obj is Tube)
// {
// // Cast it
// Tube temp = obj as Tube;
// // Now see if we're equal
// if ((temp.Structure_A == this.Structure_A && temp.Structure_B == this.Structure_B) ||
// (temp.Structure_A == this.Structure_B && temp.Structure_B == this.Structure_A))
// {
// // We're equivalent
// retVal = true;
// }
// }
// // Return the retVal
// return retVal;
//}
#endregion
internal override void setDisplayForRunning()
{
switch (Running)
{
case Runnings.X:
case Runnings.Y:
ModelPath = ColonyStrings.MODEL_PATH + ColonyStrings.Tube_Straight_Model;
if (!string.IsNullOrEmpty(ColonyStrings.Tube_Straight_Texture))
{
TexturePath = ColonyStrings.TEXTURE_PATH + ColonyStrings.Tube_Straight_Texture;
}
AlphaMapPath = ColonyStrings.MODEL_PATH + ColonyStrings.ALPHAMAP_PATH + ColonyStrings.Tube_Straight_AlphaMap;
ReloadModel();
return;
case Runnings.NXNY:
case Runnings.NXPY:
case Runnings.PXNY:
case Runnings.PXPY:
ModelPath = ColonyStrings.MODEL_PATH + ColonyStrings.Tube_Angled_Model;
if (!string.IsNullOrEmpty(ColonyStrings.Tube_Angled_Texture))
{
TexturePath = ColonyStrings.TEXTURE_PATH + ColonyStrings.Tube_Angled_Texture;
}
AlphaMapPath = ColonyStrings.MODEL_PATH + ColonyStrings.ALPHAMAP_PATH + ColonyStrings.Tube_Angled_AlphaMap;
ReloadModel();
return;
case Runnings.Negative_X:
case Runnings.Negative_Y:
case Runnings.Positive_X:
case Runnings.Positive_Y:
ModelPath = ColonyStrings.MODEL_PATH + ColonyStrings.Tube_T_Model;
if (!string.IsNullOrEmpty(ColonyStrings.Tube_T_Texture))
{
TexturePath = ColonyStrings.TEXTURE_PATH + ColonyStrings.Tube_T_Texture;
}
AlphaMapPath = ColonyStrings.MODEL_PATH + ColonyStrings.ALPHAMAP_PATH + ColonyStrings.Tube_T_AlphaMap;
ReloadModel();
return;
case Runnings.Four_Way:
ModelPath = ColonyStrings.MODEL_PATH + ColonyStrings.Tube_Four_Model;
if (!string.IsNullOrEmpty(ColonyStrings.Tube_Four_Texture))
{
TexturePath = ColonyStrings.TEXTURE_PATH + ColonyStrings.Tube_Four_Texture;
}
AlphaMapPath = ColonyStrings.MODEL_PATH + ColonyStrings.ALPHAMAP_PATH + ColonyStrings.Tube_Four_AlphaMap;
ReloadModel();
return;
}
}
}
}