/*
* RoadTubeCrossing.cs
* Authors: Bradley R. Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework.Content;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace ColonySim.Structures
{
///
/// This represents a crossing between a Road and a Tube.
///
class RoadTubeCrossing : TransportStructure
{
private bool mRoadAlongX = false;
public bool RoadAlongX
{
get { return mRoadAlongX; }
set { mRoadAlongX = value; }
}
#region Constructs
///
/// Base constructor
///
/// The Content Manager
/// The model name
/// The texture name
public RoadTubeCrossing(ContentManager pContent, string pModelName,
string pTextureName)
: base(pContent, pModelName, pTextureName)
{
RequiresBuildArea = false;
BuildRadius = 0;
//SpecularIntensity = 1f;
//SpecularPower = .7f;
}
#endregion
#region Utility
///
/// Returns a clone of this structure.
///
/// The cloned structure.
public override Structure Clone()
{
// Create the return value
RoadTubeCrossing retVal = new RoadTubeCrossing(Content, ModelPath, TexturePath);
// Set the values to ours
retVal.Name = Name;
retVal.FootPrintSize = FootPrintSize;
retVal.Cost = Cost;
retVal.BuildRadius = BuildRadius;
retVal.Running = Running;
retVal.DrawOrder = DrawOrder;
retVal.TechniqueName = TechniqueName;
retVal.RequiresBuildArea = RequiresBuildArea;
retVal.AlphaMapPath = AlphaMapPath;
// Return the retval
return retVal;
}
public override string ToSaveString()
{
System.Text.StringBuilder returnString = new System.Text.StringBuilder();
if (Name == null)
returnString.Append("null");
else
returnString.Append(Name);
returnString.Append(" ");
returnString.Append(FootPrintSize.X);
returnString.Append(" ");
returnString.Append(FootPrintSize.Y);
returnString.Append(" ");
returnString.Append(Cost);
returnString.Append(" ");
returnString.Append(BuildRadius);
returnString.Append(" ");
returnString.Append((int)Running);
returnString.Append(" ");
returnString.Append(DrawOrder);
returnString.Append(" ");
returnString.Append(TechniqueName);
returnString.Append(" ");
returnString.AppendLine();
return returnString.ToString();
}
#endregion
public new Matrix TransformationMatrix
{
get { return m_TransformationMatrix; }
set { m_TransformationMatrix = value; }
}
internal override void setDisplayForRunning()
{
// Set the model path to the four way path
ModelPath = ColonyStrings.MODEL_PATH + ColonyStrings.Red_Blue_Crossing_Model;
if (!string.IsNullOrEmpty(ColonyStrings.Tube_Four_Texture))
{
TexturePath = ColonyStrings.TEXTURE_PATH + ColonyStrings.Tube_Four_Texture;
}
AlphaMapPath = ColonyStrings.MODEL_PATH + ColonyStrings.ALPHAMAP_PATH + ColonyStrings.Tube_Four_AlphaMap;
ReloadModel();
}
}
}