/* * MiningPlant.cs * Authors: Bradley R. Blankenship * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework.Content; using tAC_Engine.Graphics.Entities; using tAC_Engine.Graphics; using Microsoft.Xna.Framework; namespace ColonySim.Structures { /// /// Represents a mining facility that mines a given resource from /// the area it is located. /// class MiningPlant : Structure { #region Fields // The output resource ResourceCode mOutputResource; #endregion #region Properties /// /// Allows access to the output resource. /// public ResourceCode OutputResource { get { return mOutputResource; } set { mOutputResource = value; SetDistanceFromResource((int)mOutputResource, 0); } } #endregion #region Constructs /// /// Create the given structure. /// /// The content manager /// The name of our model /// The name of our texture public MiningPlant(ContentManager pContent, string pModelName, string pTextureName) : base(pContent, pModelName, pTextureName) { // Create our list //mConnections = new List(); RequiresBuildArea = false; } #endregion #region Behavior /// /// Process the current turn. /// public override void Tick() { // Process our current resources ProcessResources(); } /// /// Processes the resources that this Outpost has. /// private void ProcessResources() { // TODO //// Then, if we have a production item //if (mOutputResource != null && mConnections.Count > 0) //{ // // The output tubes // List outputs = new List(); // // Get the output tubes // foreach (Tube tube in mConnections) // { // // Output the given resource, with a new carrier // Carrier carrier = new Carrier( // this.Content, @"Models\Vehicle_No_Guns_Mod", @"Textures\BluePixel"); // carrier.TransformationMatrix = Matrix.CreateTranslation( // tube.TransformationMatrix.Translation); // carrier.GridPosition = tube.GridPosition; // carrier.DrawOrder = tube.DrawOrder - 1; // // Tell the carrier to move in that direction // carrier.Direction = (Carrier.Directions)tube.Running; // // Add the carrier to the grid // GridReference.AddCarrier(carrier); // } //} } #endregion #region Utility /// /// Returns a really basic string about the structure. /// /// The information about the given structure. public override string SelectInformationString() { // Base value System.Text.StringBuilder builder = new System.Text.StringBuilder(base.SelectInformationString()); // Append our current resource we're mining builder.Append("\nMining: " + mOutputResource); // Return return builder.ToString(); } /// /// Returns a clone of this structure. /// /// The cloned structure. public override Structure Clone() { // Create the return value MiningPlant retVal = new MiningPlant(Content, ModelPath, TexturePath); // Set the values to ours retVal.Name = Name; retVal.FootPrintSize = FootPrintSize; retVal.Cost = Cost; retVal.BuildRadius = BuildRadius; retVal.DrawOrder = DrawOrder; retVal.TechniqueName = TechniqueName; retVal.RequiresBuildArea = RequiresBuildArea; retVal.OutputResource = OutputResource; retVal.AlphaMapPath = AlphaMapPath; // Return the retval return retVal; } /// /// Returns the string representation of the mining plant for saving /// /// public override string ToSaveString() { System.Text.StringBuilder returnString = new System.Text.StringBuilder(); if (Name == null) returnString.Append("null"); else returnString.Append(Name); returnString.Append(" "); returnString.Append(FootPrintSize.X); returnString.Append(" "); returnString.Append(FootPrintSize.Y); returnString.Append(" "); returnString.Append(Cost); returnString.Append(" "); returnString.Append(BuildRadius); returnString.Append(" "); returnString.Append(DrawOrder); returnString.Append(" "); returnString.Append(TechniqueName); returnString.Append(" "); returnString.Append((int)OutputResource); returnString.Append(" "); returnString.AppendLine(); return returnString.ToString(); } #endregion } }