/*
* MiningPlant.cs
* Authors: Bradley R. Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework.Content;
using tAC_Engine.Graphics.Entities;
using tAC_Engine.Graphics;
using Microsoft.Xna.Framework;
namespace ColonySim.Structures
{
///
/// Represents a mining facility that mines a given resource from
/// the area it is located.
///
class MiningPlant : Structure
{
#region Fields
// The output resource
ResourceCode mOutputResource;
#endregion
#region Properties
///
/// Allows access to the output resource.
///
public ResourceCode OutputResource
{
get { return mOutputResource; }
set {
mOutputResource = value;
SetDistanceFromResource((int)mOutputResource, 0);
}
}
#endregion
#region Constructs
///
/// Create the given structure.
///
/// The content manager
/// The name of our model
/// The name of our texture
public MiningPlant(ContentManager pContent, string pModelName,
string pTextureName)
: base(pContent, pModelName, pTextureName)
{
// Create our list
//mConnections = new List();
RequiresBuildArea = false;
}
#endregion
#region Behavior
///
/// Process the current turn.
///
public override void Tick()
{
// Process our current resources
ProcessResources();
}
///
/// Processes the resources that this Outpost has.
///
private void ProcessResources()
{
// TODO
//// Then, if we have a production item
//if (mOutputResource != null && mConnections.Count > 0)
//{
// // The output tubes
// List outputs = new List();
// // Get the output tubes
// foreach (Tube tube in mConnections)
// {
// // Output the given resource, with a new carrier
// Carrier carrier = new Carrier(
// this.Content, @"Models\Vehicle_No_Guns_Mod", @"Textures\BluePixel");
// carrier.TransformationMatrix = Matrix.CreateTranslation(
// tube.TransformationMatrix.Translation);
// carrier.GridPosition = tube.GridPosition;
// carrier.DrawOrder = tube.DrawOrder - 1;
// // Tell the carrier to move in that direction
// carrier.Direction = (Carrier.Directions)tube.Running;
// // Add the carrier to the grid
// GridReference.AddCarrier(carrier);
// }
//}
}
#endregion
#region Utility
///
/// Returns a really basic string about the structure.
///
/// The information about the given structure.
public override string SelectInformationString()
{
// Base value
System.Text.StringBuilder builder =
new System.Text.StringBuilder(base.SelectInformationString());
// Append our current resource we're mining
builder.Append("\nMining: " + mOutputResource);
// Return
return builder.ToString();
}
///
/// Returns a clone of this structure.
///
/// The cloned structure.
public override Structure Clone()
{
// Create the return value
MiningPlant retVal = new MiningPlant(Content, ModelPath, TexturePath);
// Set the values to ours
retVal.Name = Name;
retVal.FootPrintSize = FootPrintSize;
retVal.Cost = Cost;
retVal.BuildRadius = BuildRadius;
retVal.DrawOrder = DrawOrder;
retVal.TechniqueName = TechniqueName;
retVal.RequiresBuildArea = RequiresBuildArea;
retVal.OutputResource = OutputResource;
retVal.AlphaMapPath = AlphaMapPath;
// Return the retval
return retVal;
}
///
/// Returns the string representation of the mining plant for saving
///
///
public override string ToSaveString()
{
System.Text.StringBuilder returnString = new System.Text.StringBuilder();
if (Name == null)
returnString.Append("null");
else
returnString.Append(Name);
returnString.Append(" ");
returnString.Append(FootPrintSize.X);
returnString.Append(" ");
returnString.Append(FootPrintSize.Y);
returnString.Append(" ");
returnString.Append(Cost);
returnString.Append(" ");
returnString.Append(BuildRadius);
returnString.Append(" ");
returnString.Append(DrawOrder);
returnString.Append(" ");
returnString.Append(TechniqueName);
returnString.Append(" ");
returnString.Append((int)OutputResource);
returnString.Append(" ");
returnString.AppendLine();
return returnString.ToString();
}
#endregion
}
}