/*
* FourWayHub.cs
* Authors: Bradley R. Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Content;
namespace ColonySim.Structures
{
///
/// This is a four way Hub in the game.
///
class FourWayHub : Hub
{
#region Constructs
///
/// Base constructor
///
/// The Content Manager
/// The model name
/// The texture name
public FourWayHub(ContentManager pContent, string pModelName,
string pTextureName)
: base(pContent, pModelName, pTextureName)
{
// Set the cost
Cost = 500;
}
#endregion
#region Utility
///
/// Returns a clone of this structure.
///
/// The cloned structure.
public override Structure Clone()
{
// Create the return value
FourWayHub retVal = new FourWayHub(this.Content, this.ModelPath, this.TexturePath);
// Set the values to ours
retVal.Name = this.Name;
retVal.FootPrintSize = this.FootPrintSize;
retVal.Cost = this.Cost;
retVal.DrawOrder = this.DrawOrder;
retVal.TechniqueName = this.TechniqueName;
// Return the retval
return retVal;
}
#endregion
}
}