/*
* CommandPost.cs
* Authors:
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Microsoft.Xna.Framework.Content;
namespace ColonySim.Structures
{
///
/// This represents the central Hub of the Colony. This is where the
/// structures branch off and begin branching out into space.
///
class CommandPost : Structure
{
#region Constructs
///
/// Base constructor
///
/// The Content Manager
/// The model name
/// The texture name
public CommandPost(ContentManager pContent, string pModelName,
string pTextureName) : base(pContent, pModelName, pTextureName)
{
RequiresBuildArea = false;
BuildRadius = 5;
}
#endregion
#region Behavior
#endregion
#region Utility
///
/// Returns a clone of this structure.
///
/// The cloned structure.
public override Structure Clone()
{
// Create the return value
CommandPost retVal = new CommandPost(Content, ModelPath, TexturePath);
// Set the values to ours
retVal.Name = Name;
retVal.FootPrintSize = FootPrintSize;
retVal.Cost = Cost;
retVal.BuildRadius = BuildRadius;
retVal.DrawOrder = DrawOrder;
retVal.TechniqueName = TechniqueName;
retVal.RequiresBuildArea = RequiresBuildArea;
retVal.AlphaMapPath = AlphaMapPath;
// Return the retval
return retVal;
}
public override string ToSaveString()
{
System.Text.StringBuilder returnString = new System.Text.StringBuilder();
if (Name == null)
returnString.Append("null ");
else
{
returnString.Append(Name);
returnString.Append(" ");
}
returnString.Append(FootPrintSize.X);
returnString.Append(" ");
returnString.Append(FootPrintSize.Y);
returnString.Append(" ");
returnString.Append(Cost);
returnString.Append(" ");
returnString.Append(BuildRadius);
returnString.Append(" ");
returnString.Append(DrawOrder);
returnString.Append(" ");
returnString.Append(TechniqueName);
returnString.Append(" ");
returnString.AppendLine();
return returnString.ToString();
}
#endregion
}
}