/* * Resource.cs * Authors: Bradley R. Blankenship * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ namespace ColonySim { /// /// Represents a resource in the Colony game. /// public class Resource { #region Fields /// /// Name of the resource /// ResourceCode mResourceCode = ResourceCode.B1; /// /// Amount of the resource /// int mResourceAmount = 100; #endregion #region Properties /// /// Allows access to the code of the given resource. /// public ResourceCode ResourceCode { get { return mResourceCode; } set { mResourceCode = value; } } /// /// Allows access to the amount of the given resource. /// public int Amount { get { return mResourceAmount; } set { mResourceAmount = value; } } #endregion #region Utility /// /// Makes a copy of this resource object /// /// A copy of this resource object public Resource Clone() { // The return value Resource retVal = new Resource(); // Set its values to our values retVal.ResourceCode = ResourceCode; retVal.Amount = Amount; // Return the value return retVal; } #endregion } }