/*
* Resource.cs
* Authors: Bradley R. Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
namespace ColonySim
{
///
/// Represents a resource in the Colony game.
///
public class Resource
{
#region Fields
///
/// Name of the resource
///
ResourceCode mResourceCode = ResourceCode.B1;
///
/// Amount of the resource
///
int mResourceAmount = 100;
#endregion
#region Properties
///
/// Allows access to the code of the given resource.
///
public ResourceCode ResourceCode
{
get { return mResourceCode; }
set { mResourceCode = value; }
}
///
/// Allows access to the amount of the given resource.
///
public int Amount
{
get { return mResourceAmount; }
set { mResourceAmount = value; }
}
#endregion
#region Utility
///
/// Makes a copy of this resource object
///
/// A copy of this resource object
public Resource Clone()
{
// The return value
Resource retVal = new Resource();
// Set its values to our values
retVal.ResourceCode = ResourceCode;
retVal.Amount = Amount;
// Return the value
return retVal;
}
#endregion
}
}