/* * GridComponent.cs * Authors: Bradley R. Blankenship * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using tAC_Engine.Graphics.Entities; namespace ColonySim { /// /// Represents a component that can be referenced by the Grid. /// internal abstract class GridComponent : EntityModel { #region Fields // The position on the grid of the component Point mPosition; // A reference back to the grid Grid mGridReference; #endregion #region Properties /// /// The position on the Grid. /// public Point GridPosition { get { return mPosition; } set { mPosition = value; } } /// /// The reference to the Grid we are using /// protected Grid GridReference { get { return mGridReference; } } #endregion #region Constructs /// /// Basic constructor /// /// The content manager /// The model path /// The texture path protected GridComponent(ContentManager pContent, string pModelPath, string pTexturePath) : base(pContent, pModelPath, pTexturePath) { // Create the position mPosition = new Point(); } #endregion #region Behavior /// /// Register this GridComponent with the grid. /// /// The Grid to register with. public void Register(Grid pGrid) { // Register us with the given grid mGridReference = pGrid; } /// /// Called whenever an object in the game needs to update, based on the /// given update time. /// public abstract void Tick(); #endregion } }