/*
* Graph.cs
* Authors:
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using ColonySim.Structures;
namespace ColonySim.Graphs
{
///
/// Represents the graph that makes up the connections for mapping the
/// flow and gathering of resources through the Colony.
///
internal abstract class Graph
{
#region Fields
// The list of all nodes in the graph
protected List mNodes = new List();
#endregion
#region Collection
///
/// Add the node to the graph.
///
/// The node for the graph.
public virtual void AddNode(Node pNode)
{
// Add the node if we don't have it
if (!mNodes.Contains(pNode))
{
// Add the node
mNodes.Add(pNode);
}
}
///
/// Remove the given node from the graph.
///
/// The node to remove.
/// Whether the node was removed successfully or not.
public virtual bool RemoveNode(Node pNode)
{
// Remove it from the list of nodes
bool retVal = mNodes.Remove(pNode);
// Remove this from each of the adjacent nodes adjacencies
foreach (Node node in pNode.Adjacencies)
{
// Remove the adjacency
node.RemoveAdjacency(pNode);
}
// Return
return retVal;
}
#endregion
#region Utility
///
/// Creates and edge between the two nodes by adding them to the
/// correct adjacency lists.
///
/// The first node.
/// The second node.
public abstract void CreateEdge(Node pA, Node pB);
///
/// Removes an edge from the two nodes by removing the adjacencies that
/// link them together.
///
/// The first node.
/// The second node.
public abstract void DestroyEdge(Node pA, Node pB);
#endregion
}
}