Technology Details Power Tech1 Persistent Effects: Power Plants produce 10% more power Power Tech 2 Persistent Effects: Power Plants cost 15% less of each resource. Unlocks: Power Plant 2 Power Tech 3 Persistent Effects: Resident and Storage buildings use 10% less power Power Tech 4 Persistent Effects: All buildings use 10% less power (stacks on resident and storage buildings) Unlocks: Power Plant 3 Resident Tech 1 Persistent Effects: Resident Buildings Cost 10% less to maintain and 20% less to build Resident Tech 2 Persistent Effects: Resident Buildings generate 15% more happiness bonus Unlocks: Resident Building 2 Resident Tech 3 Persistent Effects: Resident Building gains “Over populate” ability. A resident building with this ability on has it's happiness bonus cut down to 75% but it's population capacity doubled. Resident Tech 4 Persistent Effects: Science Tech 1 Persistent Effects: Tech Research is increased by 10% Science Tech 2 Persistent Effects: Tech Research is increased by an additional 10% (20% total with Science Tech 1) Unlocks: Science Building 2 Science Tech 3 Persistent Effects: Beginning Research on each Technology costs 15% less of each resource Transportation Tech 1 Persistent Effect: Tubes now cost 15% less to build Transportation Tech 2 Persistent Effect: Tubes Bandwidth is increased by 10% Unlocks: Tube Level 2 Transportation Tech 3 Persistent Effect: All tubes have their speed increased by 25% Transportation Tech 4 Persistent Effect: Tube Upkeep is reduced by 20% Unlocks: Tube Level 3 Storage Tech 1 Persistent Effect: Storage Buildings now cost 15% less to build Storage Tech 2 Persistent Effect: Storage Buildings hold 10% more resources Unlock: Storage Building 2 Storage Tech 3 Persistent Effect: Storage Buildings cost 10% less to maintain Mining Tech 1 Persistent Effect: Mining Bots now cost 20% less Mining Tech 2 Persistent Effect: Mining Buildings now cost 15% less to maintain Mining Tech 3 Persistent Effect: Mining Bot max capacity doubled Mining Tech 4 Persistent Effect: Mining Bot can now carry 50% more resources Mining Tech 5: Persistent Effect: Mining Bots move 30% faster Refining Tech 1 Persistent Effect: Rate of Refining increased by 20% Entertainment Tech 1 Persistent Effect: Entertainment Buildings now cost 15% less to maintain Entertainment Tech 2 Persistent Effect: Entertainment Buildings have their happiness bonus increased by 20% Entertainment Tech 3 Persistent Effect: Can now designate one building as “Space Landmark” which triples it's happiness bonus. If that building is destroyed, a new “Space Landmark” can be designated. Food Tech 1 Persistent Effect: Farms now cost 15% less to maintain Food Tech 2 Persistent Effect: Farms now produce 20% more food Food Tech 3 Persistent Effect: Colony can be put in “Ration Mode” where less food is consumed by each person, but they are less happy. Food Tech 4 Persistent Effect: Colony can be put into “Indulgence Mode” where more food is consumed by each person, but there is an overall increase in happiness.