Signature = XACT3; Version = 17; Content Version = 45; Release = March 2009; Options { Verbose Report = 0; Generate C/C++ Headers = 1; } Global Settings { Xbox File = Xbox\AudioProject.xgs; Windows File = Win\AudioProject.xgs; Header File = AudioProject.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 3739325170; Last Modified High = 29980730; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 1000; Fade Out = 1000; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1000000.000000; } Variable { Name = GlobalPlaybackRate; Public = 1; Global = 1; Internal = 0; External = 1; Monitored = 0; Reserved = 0; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.010000; Max = 100.000000; } } Wave Bank { Name = Wave Bank; Xbox File = Xbox\Wave Bank.xwb; Windows File = Win\Wave Bank.xwb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 0; PC Bank Last Modified High = 0; Header Last Modified Low = 0; Header Last Modified High = 0; Bank Last Revised Low = 2819871894; Bank Last Revised High = 29983986; Wave { Name = ampl4; File = ampl4.wav; Build Settings Last Modified Low = 2039090644; Build Settings Last Modified High = 29983986; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 8824; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1053845504; Last Modified High = 29980701; } } } Wave Bank { Name = Music; Xbox File = Xbox\MusicWaveBank.xwb; Windows File = Win\MusicWaveBank.xwb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 0; PC Bank Last Modified High = 0; Header Last Modified Low = 0; Header Last Modified High = 0; Bank Last Revised Low = 2788778144; Bank Last Revised High = 29983986; Wave { Name = 80dBl_Left; File = 80dBl_Left.wav; Build Settings Last Modified Low = 2237840644; Build Settings Last Modified High = 29983986; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 4412; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1191434394; Last Modified High = 29983986; } } Wave { Name = 80dBl_Right; File = 80dBl_Right.wav; Build Settings Last Modified Low = 2297059394; Build Settings Last Modified High = 29983986; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 4412; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 678778144; Last Modified High = 29983986; } } } Sound Bank { Name = Sound Bank; Xbox File = Xbox\Sound Bank.xsb; Windows File = Win\Sound Bank.xsb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = 80dBl_Right; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = 80dBl_Right; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = 80dBl_Left; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = 80dBl_Left; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = ampl4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = ampl4; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Cue { Name = ampl4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ampl4; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = 80dBl_Right; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = 80dBl_Right; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = 80dBl_Left; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = 80dBl_Left; Index = 1; Weight Min = 0; Weight Max = 255; } } }