using System;
using System.Collections.Generic;
using System.Text;
using Util;
namespace AuditoryStimuli
{
class AuditoryStimuliInfo : MiniGameInfo
{
///
/// Name of this mini game
///
public const string Name = "Auditory Stimuli Experiment";
///
/// Gets the minigame's name
///
/// The name of this mini game
protected override string GetDisplayName()
{
return Name;
}
///
/// Gets a new game screen of this mini game
///
/// The starting game screen of this mini game
protected override GameScreen GetGameScreen()
{
return new AuditoryStimuli();
}
public AuditoryStimuliInfo()
: base()
{
mIsLowPriority = true;
}
}
}