using System; using System.Collections.Generic; using System.Text; using Util; namespace AuditoryStimuli { class AuditoryStimuliInfo : MiniGameInfo { /// /// Name of this mini game /// public const string Name = "Auditory Stimuli Experiment"; /// /// Gets the minigame's name /// /// The name of this mini game protected override string GetDisplayName() { return Name; } /// /// Gets a new game screen of this mini game /// /// The starting game screen of this mini game protected override GameScreen GetGameScreen() { return new AuditoryStimuli(); } public AuditoryStimuliInfo() : base() { mIsLowPriority = true; } } }